Waaagh! Orks for da win! Last weekend the escalation league at our local store finished up with a 1,500 point tournament. Our showing was a little slim but we had enough for everyone to play three games over one long day. Waaagh! Scott made a good showing and came in 2nd over all. To be honest it wasn't a deathly competitive group but still was a great experience. My list is below
Game Three: Orks vs Black Templar
The Templar player deserved the win. He was a phenomenal player and I learned a ton playing against him. His army was amazingly painted too. He fielded two 5 man tactical squads, two rhinos, some kind of flamer dreadnaught, a Drop Pod, two Lascannon Predators, a Land Raider, crusader squad with some gnarly chaplain as Warlord, and a Forgeworld Fire Raptor Gunship.
At the start I was sure I had him. He had very limited firepower and I had a lot of Boyz. I also masterminded all the objectives being in the middle of one side of the board with the intent of placing my Green Tide right on top of all of them.
I took first turn and started out by running my Boyz and Bikes straight towards him. This was actually a bit of a mistake. I am not used to players playing aggressively back at me. He charged the bikes with his Crusader Squad and Chaplain. After about 3 turns of combat, and zero failed invulnerable saves on his Chaplain during challenges, he swept the bikes. He then took the Dreadnaught through the middle building towards my Boyz. The Crusader Squad jumped back into the Land Raider and eventually died to the Tide.
Meanwhile, the Boyz and Deffkoptas ran up the fielded, gradually getting blown away while killing Tactical Squads, Rhinos, the Land Raider, and anything else they could reach. I was forced to spend time killing the Tacticals and Rhinos because they all had objective secured. I couldn't let him keep getting points with them.
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By the end my turn 5 I gained 6 VP for a total of 19. I was well a head and thought I had it. With his last turn, my opponent tank shocked the Green Tide into a mass that was easily roasted by the Dreadnaught. The rest of what was left of his army opened up until all that was left standing was my Warboss Warlord. His last Predator opened up with all its lascannons. My Warboss died from a lascanon to the face. This gave him an auto 11 VP and a commanding lead. Game over and well played Templar.
Primary Detachment: Green Tide Formation
Warboss: power klaw and Big Boss Pole
4 power klaw Nobz
96 Slugga Boyz
Ork Horde Detachment
Zhadsnark Da Rippa
Painboy
Painboy on Warbike
10 Warbikes
3 x 10 Grotz
Traktor Kanon
Deffkopta
Deffkopta
The idea was to put one Painboy with the Green Tide to give Feel No Pain to the whole blob. The other Painboy, the one on the bike, went with biker blob and Zhadsnark for the 2+ cover save and Feel No Pain for all of them. Zhadsnark can stay with the unit or break off to attack separate targets.
Game One: Orks vs Imperial Guard
I wish I had pictures of this first game as it was a very hard fought draw and I was proud of it. It was on the same board as the third game so if you're curious what it looked like then see those pictures below.
I had second turn. The Guard deployed with a large blob of Guardsmen in the middle with a Basilisk and 3 strong auto cannon heavy weapons teams on both flanks. His right flank was also supported by two plasma cannon touting Leman Russ and the other flank had an extra, smaller guard blob. He had some veterans supporting the middle with melta and flamers in a chimera and two command squads in the back, one of which had his warlord.
I deployed with the Green Tide facing opposite of the flank with the two plasma Russes. The bikes were on the opposite side. Most of the Grotz were held in reserve to prevent him taking them out for first blood, the Deffkoptas outflanked, and the Traktor Kopta sat on a back field objective. My over all strategy was to focus on gaining VP rather than killing him right out.
For the first time ever the Green Tide did not make it across the board into combat. Each run move I rolled for it was a one. So in the end the Tide turned to help kill the Chimera and Veterans who were sitting on a mid-field objective and avoid dying and giving my opponent an auto 11 VP.
The Warbikes performed great. They stormed up the left flank and shot up a small blob of Guardsmen for 1st blood and a VP. They spent the rest of the game killing units and shooting off independent characters to tie up/kill other units. The best was by far Zhadsnark's rush on the Warlord. The Command Squad with the Warlord was surrounded by a 30 strong Guard blob, the remaining plasma Russ, and some Veterans. On turn 6 Zhadsnark blew past the units surrounding the Command Squad on a suicide run for slay the warlord bid. With his 5 attacks he took out most of the squad, who failed their moral check, and then swept them for slay the warlord.
In the end the game ended as a hard fought draw.
Game Two: Orks vs Imperial Guard
This was a quick game against another Guard army consisting of 4 Leman Russ Tanks, 2 Chimeras, a heavy weapons team of 3 lascannons, a guard blob, a psyker, and some other guards/veterans.
The dice just favored me this game. Turn 1 went to me. I deployed the Tide on one side of the hill and the bikes on the other. The Deffkoptas outflanked again and Grotz came up from behind to snag objectives. The bikes flew up the side and quickly annihilated the Guard blob deployed against them. They then swung left to join in the tank killing frenzy. On their way they took out the psyker and his unit.
The Green tide slowly marched forward under relentless tank fire. They took a lot of casualties but eventually reached the tanks and started tearing them apart. The Deffkoptas assaulted the Heavy Weapons Team just to tie them up.
It was a pretty one-sided fight. My opponent should be given a good 10 VP for sportsmanship. The dice didn't favor him either. He couldn't even once get psychic shriek to go off or hit.
Best part of the game was that it brought my VP up high enough to beat out the Guard player from my first game for a spot on the top table.
Game Three: Orks vs Black Templar
The Templar player deserved the win. He was a phenomenal player and I learned a ton playing against him. His army was amazingly painted too. He fielded two 5 man tactical squads, two rhinos, some kind of flamer dreadnaught, a Drop Pod, two Lascannon Predators, a Land Raider, crusader squad with some gnarly chaplain as Warlord, and a Forgeworld Fire Raptor Gunship.
At the start I was sure I had him. He had very limited firepower and I had a lot of Boyz. I also masterminded all the objectives being in the middle of one side of the board with the intent of placing my Green Tide right on top of all of them.
Meanwhile, the Boyz and Deffkoptas ran up the fielded, gradually getting blown away while killing Tactical Squads, Rhinos, the Land Raider, and anything else they could reach. I was forced to spend time killing the Tacticals and Rhinos because they all had objective secured. I couldn't let him keep getting points with them.
By the end my turn 5 I gained 6 VP for a total of 19. I was well a head and thought I had it. With his last turn, my opponent tank shocked the Green Tide into a mass that was easily roasted by the Dreadnaught. The rest of what was left of his army opened up until all that was left standing was my Warboss Warlord. His last Predator opened up with all its lascannons. My Warboss died from a lascanon to the face. This gave him an auto 11 VP and a commanding lead. Game over and well played Templar.