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New 7th Edition Blood Angels Codex Review: Troops

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Hello Blood Angels fans! Chaplain Sam back with another post in the New 7th Edition Blood Angels Codex Review series. We've come to the Troops FOC slot, which has been seriously trimmed down in the new book so this will be a short post. Let's see what the Blood Angels troops have to offer.


Good (None)

Average
  • Tactical Marines– Blood Angel tactical marines received a pretty huge boost in the new codex. They are 2ppm cheaper, picked up furious charge, and you can bump them up to initiative 5 with the Baal Strike Force detachment. Strength and initiative 5 on the charge is pretty solid. The other thing that has the Blood Angel internet community humming is that, unlike their vanilla counterparts, Blood Angel tactical marines have access to heavy flamers. In a unit of 10 tactical marines you can take a flamer, heavy flamer, and 2 hand flamers. That's not a pretty solid load out to bring down in a drop pod. Tactical marines also gained access to Grav-guns. I'm glad that Blood Angel tactical marines have improved so much. Some of you might wonder why I still have them listed as average. Well, as much as they've improved, they are still in the middle of the pack (a.k.a. average) compared to troop choices from other codices. Having said that, I'm still quite happy with tactical marines as troops. Especially the new models!

  • Scout Squad - Scouts are down to 11ppm and picked up Furious Charge like tactical marines. They can also be boosted up to initiative 5, like everything else, if they are taken as part of the Baal Strike Force detachment. Scouts are appealing and I think they can be pretty good as part of the right list. They are cheap enough that you can infiltrate them aggressively and force your opponent to decide between shooting the scouts or something like jumper Death Company rapidly approaching. If the kill the Scouts, no big deal, if they leave the Scouts, now they have to deal with a bunch of S5 I5 attacks. Alternatively, you can just use infiltrate to deploy forward onto objectives and hunker down in cover. A unit of five is only 15 points cheaper than five tactical marines so if you're going to run scouts I think you need to have a specific plan in mind other than just saving points. 15 points isn't significant enough for that to be a solid plan.
Poor (None)

Chaplain Sam's Choice: Tactical marines. I think flamer squads in drop pods will probably become one of the most popular builds.


New 7th Edition Blood Angels Codex Review: Fast Attack

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Hey friends, Chaplain Sam here with another Blood Angels review post. I want to look over Fast Attack options today. This FOC slot had a lot of units shifting in and out. Like Space Wolves, most of the old dedicated transports can now be taken as Fast Attack units. This makes Blood Angels handy allies for units like vanilla Centurions who can't take their own drop pod.  Let's check out what the Sons of Sanguinius have to offer.



Good

  • Drop Pod - Drop pods still ensure that you will get to fire at your opponent first (with that unit) and offer nearly unlimited initial movement. That alone gives drop pods a ton of value. Pod heavy lists are downright nasty. I think it is a really cool build because it doesn't rely on deathstars or individual large expensive models. Drop pods still suffer from immobility after the initial drop, but that can be mitigated somewhat if you try to drop your pods right on top of objectives. With Fast Attack drop pods Blood Angels become excellent allies for vanilla Space Marines, which is what ultimately bumped pods up to "Good" for me. Grab some Centurions and paint 'em red!
  • Bike Squad - Blood Angel bikes are finally in line with the vanilla version. They are 4ppm cheaper and gained access to grav-weapons. We don't have the ability to bring them as troops, but they are solid nonetheless. They are an excellent unit that is fast and durable with solid firepower. Also, Blood Angels have plenty of independent characters we can pimp out and stick on a bike to act as a bargain chapter master or to support the unit. I'm predicting that bike squads will become one of the most popular fast attack options for Blood Angel players.
  • Assault Marines – Assault marines were a source of a lot of tears for some Blood Angels players. Some folks took the move to fast attack pretty hard. Losing Objective Secured hurts, but I think assault marines have actually improved quite a bit. A 5-man squad is 15 points cheaper and they are 1ppm cheaper after that. The real gravy is the new ability to take two meltaguns and grav/inferno pistols on the sergeant in a 5-man squad. That is huge. 5-man assault marine squads with max melta in drop pods are going to be a thing. That's a lot of melta firepower for a bargain price (remember assault marines can take free drop pods). Assault marines actually improved in combat by picking up Furious Charge and potentially +1 initiative if you take the Baal Strike Force detachment. I still don't think kitting out assault marines for combat and jumping up the board is the best option, but it is an improved option.


Average

  • Razorback - Razorbacks are actually 10 points more expensive, but all the weapon options are 15 points cheaper so it nets out. I think fast las/plas razorbacks are still an excellent dedicated transport. Blood Angels are the king of razor spam still, although that isn't a very strong build right now. It hurts to lose the option to take assault marines in discounted razorbacks as your troop option, which I think was the best use for razorbacks. However, now you can just run empty razors without the "tax" of having to put something inside. At 85 points a pop, a few kitted out razorbacks in low point games could be really interesting. Overall, not a lot changed. They are still cheap and fast. I like the option to take them as a standalone fast attack option, but losing the ability to take a 35 point discount and shuttle troop assault marines around bumps them down to average for me.
  • Attack Bike Squad - Attack bikes are actually 5ppm more expensive, which is a very rare point increase in the new codex. They are still a solid unit, but grav-bikers are much better and can take attack bikes as part of their squad so I think attack bike squads will be a pretty rare sight. Mobile multi-melta platforms are still awesome though.

Poor

  • Rhino - Rhinos are still fast and cheap. Unlike razorbacks, they have fire points so the unit inside can shoot whatever melta, grav or flamer weapons it has. This offers the unit some protection, but rhinos are so squishy that I can't think of a unit I wouldn't rather want inside of a drop pod for the alpha strike capability.
  • Land Speeder Squadron - Speeders cost the same amount of points, but weapon upgrades are much cheaper. Even with the point savings what I wrote in my last review still applies: I like speeders. I think they're cool, but they don't work. They are still so bloody fragile. There are better options to fill any role you might take speeders for. I'd keep the speeders on the shelf for now.
  • Scout Bike Squad - Normal bike squads are much better than scout bikers. Scout bikers gain infiltrate and are slightly cheaper, but they lose access to juicy special weapons and have lower stats. Infiltrate and the minor points savings aren't enough to bump scout bikers ahead of the normal variant or to keep them out of the "poor" section.

Chaplain Sam's Choice: Assault marines. This one was a really tough decision between bike squads and assault marines. In the end I think that dirt cheap melta-pods are just too good and ultimately lead me to assault marines as my top pick.

I hope you enjoyed the post. Let me know what you think in the comments.

Chaplain Sam signing off!

Review of 2014 and Goals for 2015

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Hey everyone, Chaplain Sam here. Alex over at From the Fang generally posts a review of his year blogging and playing 40k and then another post in early January with his goals for the next year. I've always thought this was an awesome idea and I really admire how transparent and honest he is with his goals. Fun fact - it was actually Alex and his blog that inspired me to start my own blog. I've decided to do my own post about my year hobbying and blogging and my goals for 2015.

Blogging

Review of 2014 - We started blogging in August of 2014, so Battle Brothers is a very young blog. Here's where we are at:

  • Approximately 44,500 views to date
  • 10 followers
  • 69 posts
  • 6 video battle reports

It's pretty difficult to measure our traffic against any kind of benchmark because blogs are so different and many bloggers keep their traffic private. Having said that, I'm amazed at how many people are reading our posts, commenting and sharing their ideas. It's become a real joy to blog and interact with some of the 40k online community. So thanks for tuning in it and supporting Battle Brothers!

Goals for 2015 
  • 150,000 views - This is really just a completely arbitrary goal. Mostly I'd just like to see at least modest growth.
  • 50 followers - I'd love to build a more consistent community here at Battle Brothers. It would be fun to see comments from regular followers, not that I don't appreciate anonymous comments. We've already got a few regular readers and commenters. Thanks for reading and commenting so frequently.
  • 140 posts - I'm pretty happy with how frequently I've been able to post so far. This goal is basically just maintaining what we've done so far. I'd love to get Castellan Chris and Warboss Scott posting more regularly, but with a newborn and graduate school they are both pretty busy.
  • 18 video battle reports - This might be a bit aggressive, but I'd love to get more battle reports up. I'd also like to report on more of our casual and for-fun games.
  • Hobby posts - I don't have a specific number in mind for this, I just know that this is an area that Battle Brothers has a lot of room to improve. I'm not a talented painter so I'm hoping Chris will be able to carry us in this area.
  • Participate more in other blogs - I need to channel my inner Greg and get commenting.
That's all my goals for Battle Brothers. Again, thanks for reading and supporting Battle Brothers so far. It's been a fun ride and I'm looking forward to the next year of blogging.

Hobby

Review of 2014 - I started my Tyranid army in early January of 2014 and since then I've built and painted quite a bit of it. I still have a lot of black gribblies, but I'll get those painted once I get an airbrush. I'm proud that most of my monstrous creatures are painted (the Dimachaeron and Barbed Hierodule are somewhat recent purchases).


This year I also built my own 40k table so that I can play in the comfort of my own home. I am still very happy with the way it came out. It breaks down into pieces so I can store it easily. The sunken playing surface is extremely helpful in keeping dice and models on the table and off the floor.


Goals for 2015
  • Fill Out Blood Angels for New Codex - I played a mech heavy list I called the Mech Angels with the old 5th edition codex. I'm planning to go a different route with the new codex so I'll need to buy, build and paint quite a bit to fill out my Blood Angels army for the new 'dex. It's amazing that I have over 5000 points of Blood Angels and yet I still need more to play them the way I want.
  • Finish Tyranid Army - I'd like to finish painting everything I own and pick up a few more for-fun models.
  • Start New Army - Earlier this year I sold my Tau army. While I don't necessarily miss that specific army because I had grown tired of my paint scheme and I would have wanted to start fresh with Tau anyway. But I do miss having a third army. It really keeps things fresh. It's hard to get bored with three armies between playing them and keeping up with all the changes. So the big question is what will I start? Necrons, Space Wolves, Eldar, and Tau appeal to me. As does the idea of a CSM/Daemons Nurgle list. We'll see. I'd like something that plays differently than Blood Angels and Tyranids. Post to come on this.
Playing 40k

Review of 2014 - Nothing substantial to report here. I played plenty of 40k but I only attended a single tournament.

Goals for 2015
  • Attend 4 Tournaments - TSHFT, BAO, and the Guardian Cup are all in my plans. I just need to pick one more.
  • Play More Casual and Friendly Games - Power lists can get old after a while. Chris and I talked about getting some highlander games in soon. When Scott is in town we'll play some friendly games against his Orks.
  • Build the 40k Community at my FLGS - I've played at Guardian Games in the past and they've got a great community, but it's just a bit too far to drive for regular games. Chris and I are scheming about how we can build a 40k group at the FLGS closer to our homes - post to come on this.

That's about it! 2014 was a big year, here's to hoping 2015 will be even bigger. Happy holidays to everyone and good luck in your next year of gaming and hobbying. Thanks for tuning in to Battle Brothers.

Chaplain Sam signing off.

Tyranid Mawloc Base and Pose Conversion

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What's up everyone, Chaplain Sam here. I recently completed modeling and painting another Mawloc and I thought I'd share. I said I wanted to get more hobby posts up in 2015 and I figured this was a good start.


I was trying to make the Mawloc look like it had just burst out of the ground. I debated on positioning the rocks the way they are now or leaning in towards the Mawloc, as if it had just lifted them up. I decided that with the rocks leaning away it looked more explosive, as if the the ground is being blasted up and away rather than just up. I may go back and add some stones at some point but I am happy with it for now.


I'm calling these guys the Smash Bros. It seemed fitting. I'm working on a third Mawloc right now and I'm still debating how to pose it. I don't really want two posed the same because then the third will look out of place. I thinking maybe bursting out of the ground forward instead of just up might be interesting.

That's all for now. Chaplain Sam signing off.

New 7th Edition Blood Angels Codex Review: Heavy Support

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Hey folks, Chaplain Sam back with another post in the New 7th Edition Blood Angels Codex Review series. Were churning our way through this new codex one section at a time and we've come to Heavy Support. This FOC slot saw a lot of units moving in and out, like most slots. Dreadnoughts are out and Baal Predators and Landraiders are in. Let's see how things are looking after the changes.



Good

  • Vindicator - Vindicators are actually 25 points cheaper base, but once you pay to take overcharged engines and/or a storm bolter there isn't much of a cost change. I still like Vindicators a lot. They were the heart and soul of my old Mech Angels list. A strength 10 AP2 large blast with a 36 inch threat range is no joke. A pair of Vindicators will often dictate where and how your opponent deploys and moves due to pie-plate-phobia. I will say I think it's important to present your opponent multiple armored threats, otherwise it will be pretty easy to pick off one or two Vindicators with his/her anti-tank weapons. Vindicators are best suited to be in mech heavy lists.
  • Stormraven Gunship - Stormravens are still a solid unit, but they aren't the top dogs in the sky. The only change in the new codex is they lost their AP1 Blood Strikes missiles in exchange for AP2 Stormstrike missiles. But the gaming environment has changed such that they aren't as dominate in the air as they used to be. They also are a huge investment in a what becomes fragile aerial unit against dedicated anti-air fire. Stormravens are still the only source of anti-air firepower within the Blood Angels codex, so we'll see them in plenty of lists. Of course, Stormravens can unleash a storm of firepower (see what I did there?) and that is what keeps them in the "good" category for me. A twin-linked (TL) assault cannon, TL multi-melta, hurricane bolters and 4 stormstrike missiles can handle a variety of targets. Stormravens can transport a 10-man squad and/or a dreadnought, but after a lot of experimentation I don't think it is a wise delivery method. It's creates a huge target, keeps a lot of points off the board early in the game and leaves you at the mercy of reserve rolls. There are some interesting formation options that can address some of those issues, but I'll address those in my formations review post.

Average

  • Predator - Predators are actually 5 points more expensive, or 15 points after you pay for overcharged engines, but the weapon and sponson upgrades are much cheaper so there really isn't much of a net change. I still like the autocannon with heavy bolter sponsons build at 105 points for some bargain dakka dakka. The triple lascannon build at 145 points isn't bad either. Still, I'll take a Vindicator or a Sicaran over a Predator in a Heavy Support slot any time.

Poor

  • Baal Predator - Well... the move to Heavy Support hurt the viability of the Baal Predator. There is just so much more competition for slots that I think the Baal Predator won't see a lot of table time in competitive lists. The dakka build (much preferred to the flamer build) can put out a fair amount of firepower, but the standard Predator can play a similar role for fewer points. But really, the Sicaran Battle Tank is way better than either of the Predators and it is also a Heavy Support choice. I won't get into the Sicaran too much because I'll do a Forge World post later. But simply put, for volume dakka I'll take the Sicaran, and for AP2 pie plates I'll take the Vindicator. That leaves the Baal Predator in the "poor" category relative to other Heavy Support options. Some people argue that you could just take more detachments to free up Heavy Support slots, but why wouldn't you just fill those slots with more Vindicators, Sicarans, or Stormravens?
  • Devastator Squad - Devs can be kitted out to provide some pretty nasty firepower, but they are so immobile and squishy that they don't make a good choice. Mobility is so critical in 7th edition, especially in scenarios that involve Maelstorm misions, so Devastators' mobility issues is a big deal for me. Even with the point drops in the new codex, Devastators are pretty expensive when you consider how easy it is to kill a few marines.
  • Whirlwind - The issue for the Whirlwind is competing for Heavy Support slots. Blood Angel lists cannot afford to sacrifice Heavy Support slots for low strength large blasts in a competitive environment. Whirlwinds are 25 points cheaper now and I can see them being effective in friendly games or maybe even Highlander games, but they don't pack enough punch for the competitive scene. 
  • Land Raider (and variants) - I'm probably one of the biggest Land Raider critics out there and I think they only got worse in the new codex now that they can't gain Objective Secured. In my opinion, they are massively overpriced. You pay 240+ points for an AV14 hull that is supposed to provide great durability, but AV14 isn't really an issue with melta, grav, lance, gauss, and haywire weapons everywhere. For most of those weapons there isn't a difference between AV12 and AV14 (except melta), so why pay for it? They are a really risky delivery platform when a single grav-weapon glance will immobilize it. Don't forget that vanilla marines are the most popular army out there, so you'll come across plenty of Landraider-immobilizing-grav-weapons.

Chaplain Sam's Choice: Stormraven. It's plenty good on it's own, but once you consider that it is the only source of anti-air in the Blood Angels codex it becomes a very attractive choice. The kicker for me was the fact that a Stormraven can benefit pretty much any type of list, whereas a Vindicator really shines in Mech Heavy lists.

I hope you enjoyed my review, see you next time.

Chaplain Sam signing off.

Warhammer 40k Battle Report #7 - 1850 Orks vs. Imperial Fists & Black Templar

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Hey everyone, Chaplain Sam here with another Battle Brothers battle report. Castellan Chris and Warboss Scott face off in a brother versus brother death match. This is an extra special batrep as it's the first time in a while Chris and I have had a chance to play with Scott, the third Battle Brother. We're hoping to get a few more games in throughout the week so stayed tuned for that.

I hope you enjoy the batrep!



TSHFT Warhammer 40k Tournament - The Eve of Battle

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Chaplain Sam here. Team Battle Brothers is off to TSHFT bright and early tomorrow for a few days of 40k tournament fun. I'm running Tyranids, Chris is running Adamantine Lance with Space Marines, and Scott is bringing his Orks. I'll post some updates throughout the day tomorrow to report how team Battle Brothers is faring.

Go Battle Brothers!

TSHFT Warhammer 40k Tournament: Round 1

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Hey everyone, Chaplain Sam after back after round 1. I'm happy to report that all three Battle Brothers won in round 1. My Nidz were victorious over a very stubborn Chaos Space Marines army. Scott beat an Imperial Fist player and Chris pulled out a narrow victory against a Necron and Imperial Knight army.

Round 2 results to come soon.

TSHFT Warhammer 40k Tournament: Round 2-3

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Hey Battle Brothers followers. Warboss Scott here with an update on rounds 2-3 of the TSHFT. Round 2 hit all three of us pretty hard. The mission was Purge the Alien. Sam faced against a mean Draigo Star. With 2+ saves abounding Sam couldn't rack up enough kill points. Chris' Adamantine Lance was brought down by a melta heavy Sisters of Battle list. My Orks castled up behind some fortifications while a modified Draigo Star/White Scars bike blitz charged towards them. After taking some punishing grav and melta fire, the Stompa came down and the rest of my defenders were slaughtered to the grot.

Round 3 brought us back into the game a bit. The mission was The Relic. My Orcs squared up against the same Chaos Marines Sam faced in round 1. It was pretty much over once I grabbed the relic with some Tankbustas and popped them into the Stompa. Chris prevailed against a flyer and Dreadknight heavy Grey Knight list. Sam unfortunately faced an Eldar Seer Council which brought his Flyrants down.

All in all we are having a great time. There are a lot of fun and competitive lists out there. We are optimistic for tomorrows battles.

TSHFT Warhammer 40k Tournament: Orks Result

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Hey 40k fans. Warboss Scott here with the Ork results for the TSHFT tournament in Seattle last weekend. The green skins went 2-3.

The 4th round was against a nasty Eldar with Necron ally army. Basically a spam of Wave Serpents and Haywire Crypteks in Night Scythes. I had a ton of fun playing against it. I usually don't fight too many Eldar or Necron armies so it was fun to see what they could do. The odds were not in my favor to begin with. The mission was The Scouring and I had 3 fast attack units to his 1. Points wise he beat me pretty handily, but I did win a couple awesome moral victories. A couple Grot mobs and a Tankbusta brought down his Farseer on a jet bike, I love it when Grotz kill things, and my Stompa survived the entire game despite 6 turns of shots being poured into him.

Round 5 was against a modified Thunder Wolf Cavalry star. Also a really fun game. If it came down to clearing the other army off the table I would have won. Though, once again I was at the disadvantage due to the mission: Big Guns Never Tire. I had 3 heavy support choices to his 1. Not that I am giving excuses. He played well and it was a fun list. The Stompa again survived and all his wolves died except for his Warlord.

Overall it was a really fun tournament. It was a great learning experience too. I was just happy to get some wins in and play some other close games. My list was as follows:

Great Waaagh! Detachment

HQ
Big Mek with Mega Force Field
Painboy of warbike

Lord of War
Stompa

Troops
Grotz x 11
Grotz x 11

Elites
Tankbustas x 5 with 3 squig bombs and Trukk
Tankbustas x 5 with 3 squig bombs and Trukk
Burnas x 5 3 are Meks

Fast Attack
Warbikes x 10 with Nob with powerklaw
Deffkopta
Deffkopta

Heavy Support
Lootas x 12
Traktor Kannon with 2 extra crew and Ammo Runt
Traktor Kannon with 2 extra crew and Ammo Runt

Fun list to play. The Stompa carries it. If it goest down then its all over. Honestly it could use more Meks. Its not a super competitive list but here is how I sum it up. If your opponent brings a real friendly list then it is just plain done and over for them. If they bring a good middle of the pack to slightly more competitive then you are going to have a lot of fun. If they bring something real nasty then just laugh while your boyz die cause dying don't count as losing to da Orks! The Warbikes are always useful. Same with Tankbustas. Those are amazing if you roll deep strike for them. I'd probably tweak the list a little if I were to do it all again. Maybe lose the Deffkoptas.

Thanks for reading!

TSHFT Warhammer 40k Tournament - Review and Results

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Hey 40k fans, Chaplain Sam here. The Battle Brothers have returned from TSHFT! We all had a blast playing this great game, meeting new friends, and of course... Crushing our enemies, seeing them flee before us and hearing the lamentations of their women!! In all seriousness, it was blast and I am looking forward to next year. I thought'd I share a bit more about how my games went. I'm going to rank my opponents list strength, the match up difficulty and my own performance on a scale of 1 - 10. Here's the list I ran:

CAD
Flyrant with E-grubs
Flyrant
Rippers
Rippers
Mawloc
Mawloc
Mawloc

Skyshield Landing Pad

Hive Fleet Detachment
Flyrant
Flyrant
Flyrant
Rippers
Rippers
Rippers


Opponent 1: Chaos Space Marines
My first opponent brought a fairly relaxed Chaos Space Marine list with a few plasma squads in rhinos, obliterators, a helldrake, some bikers and Ahriman. When I sat down I was very confident I'd pull out the win.

List Strength: 4
Matchup Difficulty: 3.5

Battle Report: I was a little anxious in my first game and it showed. I did not play well. I had very poor target priority and spent several turns shooting at the bike squad which arguably was the smallest threat to my Flyrants. I started shooting it in an attempt to deny a Maelstrom objective and ended up using too many turns to remove it. Still, the disparity between the strength of our lists enabled me to sneak by with a win I likely didn't deserve.

Final Score: 8 - 2 Tyranid Victory
My performance: 3



Opponent 2: Draigostar (Grey Knights and Space Marines)
My second opponent brought the prototypical Draigostar with Loth, a pair of Dreadknights and two Storm Talons. It's a well-known and effective build.

List Strength - 8
Matchup Difficulty - 8. My list has so little AP2 and in a kill point game I would be fighting an uphill battle.

Battle Report - My opponent had a very elitist army and I had very little AP2. I was basically relying on the Mawlocs to get through that armor. They were okay, but not good enough to get me enough kill points. My opponent played very well. In turn 1 I knew I had to get my Flyrants in the air and I did. My opponent then deepstriked everything behind me and forced me to spend turns turning around while he picked off my Mawlocs and Rippers. It's a strategy that has been used against me before. It's difficult to avoid because if I stay on the ground the Draigostar will put down 1 or 2 Flyrants. Loth even periled and "forgot" how to use Invisibility, but I still couldn't get through those 2+ saves fast enough.

Final Score: 1 - 10 Tyranid Loss
My performance: 6 - I don't think I did anything amazingly innovative or strategic. I played a solid game, but the mission put me in a rough spot to begin with and I couldn't get him to fail a 2+ save.


Opponent 3: Seer Council (Eldar and Space Wolves)
This was actually my first game against Seer Council. It's not a very popular build around these parts so I was eager to get my first taste. My opponent ran the Seer Council, two Space Wolf flyers, and the Lynx. For those of you who don't know, the Lynx puts out two strength D large blasts. I figured they'd be easy enough to avoid once I was airborne and I had a good chance to go first with a 5+ seize should I lose the roll off.

List Strength: 8 - While not at it's very best anymore, the Seer Council is still plenty nasty.
Matchup Difficulty: 7

Battle Report: I lost the roll off and failed my seize. He proceeded to D-up two Flyrants on the Skyshield Landing Pad, including my warlord. Game over! At that point we were basically playing 1850 vs 1250 and it got pretty ugly. I keep thinking back about whether I should have kept some Flyrants in reserve, but there was no hiding on my side of the board. So the only way to prevent any Flyrants from dying would be to reserve them all. I think I made the right bet, just got a bit unlucky. Losing one Hive Tyrant would have been manageable, but two crippled me. My opponent was a riot though, so we had a great time nonetheless!

Result: 1 - 10 Tyranid Loss
My Performance: 6 - Hard to measure my performance on this one since it ended so quickly. But still, I think I made the right bet initially so I'll bump my score up one from average.


Opponent 4: Double Wolf Star (Space Wolves)
My fourth opponent brought a semi-friendly, semi-competitive Space Wolves list with two Wolf Stars and two Stormwolfs. With very, very few guns outside of his flyers, my Flyrants would fly around unharmed for at least a few turns.

List Strength: 6.5 - I love the list. I think it's great looking and fun to play, but it is prone to some bad match-ups.
Matchup Difficulty: 3 - Like I alluded to above, this is one of those bad match-ups.

Battle Report: I won the roll off and rolled Master of Ambush. I infiltrated four Flyrants and absolutely blasted my opponent right away. The game was pretty much always under my control, in fact I never lost a Flyrant. I was worried that my opponent wasn't having any fun, but we BS'd enough and chatted and ended up having a great time. I voted for him as my favorite opponent and lo and behold he went on to win Best Sportsman and a free cruise! I can't help but feel good knowing that my vote played a part in it!

Result: 10 - 1 Tyranid Victory
My Performance: 6 - This match up was so advantageous for me it's hard to even give myself a score as most players would win in my place. I did make one mistake. I landed all my Flyrants the turn before his flyers came in order to avoid taking grounding tests. Of course, I forgot I lost Skyfire while on the ground until I had started my shooting phase. It was a bit of a blunder, but really it protected me and it was still a safe play with no wolves in charge range. It just wasn't quite as clever as I thought when I put 'em down!


Opponent 5: Necrons
My final opponent was one of first players I spoke to at the event while we were waiting for match-ups. I immediately knew he was the worst match-up for me in the entire event. His list included two Doom Scythes and none other than the super-heavy Necron Pylon, which puts out three strength D shots with Skyfire and nearly infinite range. It has six AV14 hullpoints and gives out a 5+ invulnerable save bubble. He even had two Triarch Stalkers to twin-link the Pylon. I consciously took a list with essentially no anti-AV13/14 knowing that there were only a few models out there that I couldn't simply avoid. Of course the Pylon is one of them, so of course I ran into it! Chris, Scott and I were joking before the game that I would surely be matched up with this player. It just felt like my fate for bringing such an (admittedly) "douchey" list. Of course, to both my amusement and horror, he strolled up to the table I was assigned to in the last round. Let's play ball!

List Strength: 6 - His list actually isn't a face-melter. It just happens to be the perfect storm for my own list. Remember the Pylon has to snap-shoot at ground targets. There is a reason he was 2-2 before our game.
Matchup Difficulty: 10! This list was nearly perfectly tailored to combat the Pentatyrant build. I was up against one hell of a challenge.

Battle Report: Too make matters worse than they already were, my opponent was rolling pretty well (not that he needed it). The Pylon D'd up 2 or 3 Flyrants... Of course. I thought about simply jumping up the field on the ground, but he had enough other firepower that my 4 wound Flyrants would drop pretty quickly. I was praying for Paroxysm so I could drop the ballistic skill on the Pylon to 1 or 2 so I would be safer in the air, but not one Flyrant rolled it.

Result: 6 - 5 Tyranid Loss. I have to say, I have never been so proud of a loss before. I nearly pulled it off against the perfect counter to my list and with bad luck. Chris and Scott were both very surprised to hear that I had managed to keep it so close. I think it was among the smartest and most tactically sound games of 40k I've ever played. It was definitely my proudest moment in the tournament. A loss!

My Performance: 9 - I think I played a very good game, but I dare say I think I could have won with a few different decisions (thus no 10, plus that would be fairly high praise to give myself). I did a great job playing to the mission rather than just trying to destroy my opponent's army, which is what enabled me to score so many points. I destroyed the two Triarch Stalkers early in the game while I still had some firepower left. It was an attempt to keep the Pylon from being twin-linked and thereby sparing my Flyrants just a little longer. But had I focused down his objective secured Ghost Arks instead, I may have won the primary. My Flyrants surely would have died even quicker, so it's tough to say if I would have even been in position to win if I used that strategy instead... but I still wonder. Ultimately, it was a great game and who knows what would have happened if I played it differently. Either way, it is my greatest loss to date.

Take-aways - The one thing I know for sure is that the Pentyrant build is not the best Tyranid build out there. I didn't get a chance to play test it much because no one wants to play it, so I had little experience before the tournament. It just doesn't have enough presence on the ground to score points throughout the game and capture objectives in the later turns. It relies on blasting the majority of your opponent's army off the board while he or she struggles to shoot you out of the sky. The issue is there are too many match ups where mass strength six AP- shots just doesn't get the job done.

So, in closing, I had a blast and I'm eager to get back to the drawing board with my Nids for the next tournament I attend. I'm also very excited to just enjoy the hobby in a more relaxed setting. Extremely competitive lists can be draining after too many games.

Chaplain Sam signing off.

TSHFT Warhammer 40K Rankings

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I visited the TSHFT page and found the overall rankings of the tournament. Overall the Battle Brothers did ok. We had a spread in the middle of the pack with Chris coming in 27th, Sam 32nd, and myself (listed as Jonathan) 35th out of 56 players. Go to the TSHFT site to see the full results summary.

Tyranid Colossus #2 - Imperial Knight Conversion

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Hey friends, Chaplain Sam here. I'm gearing up to build my Tyranid Colossus (Imperial Knight conversion) and I've run into some speed bumps that I'm hoping some readers might be able help me smooth out. After chatting with Chris about it, I've decided the Tervigon legs are too skinny for a Nid Knight. So I'm looking for suggestions for solutions! I could add some bulk to the legs with green stuff and Tyranid chitin bits, but I'm worried the texture will look odd. Alternatively, I could use legs from a different model but my google-foo has failed me and I haven't been able to find anything that looks promising. I've thought about using the Exocrine arms to build some legs, but they are probably too big.

So, anyone have any suggestions? I've included my build plan from a previous post below for reference.




Build Plan - I really want to stay true to the Tyranid texture so my plan is to build the entire thing out of GW models and only use green stuff to fill gaps and smooth transitions. Also, I want the finished product to be a clear Tyranid representation of an IK, rather than some random kit bash. Here's the plan:

  • Head - I'll use a tervigon/t-fex head. The IK head is pretty small compared to its body, so this should give me the right proportion.
  • Torso - My plan here is to use a tervigon torso and basically flip it such that the sac part makes up the Colossus' back and the carapace armor is on the chest. I'll clip the vents off the chest and fill in any holes. The sac creates that big hunched back look the IK has. Then I'd use the back of an exocrine and other misc chitin parts/green stuff to cover up the sac. That's probably hard to visualize so I did a quick photoshop mockup, although the back will probably be larger than what is pictured.
Very, very rough photoshop mock up
Starting point.
  • Legs - Every build I can find uses the tervigon/t-fex legs and repositions them to be upright. I'll do the same, but I'll try to add extra armor to beef up the legs a bit.
  • Shoulders - I'll use the carnifex armor plate for shoulder pads, just like in the picture below. IKs have huge shoulders, so I think that will really create that resemblance I'm looking for and add some size to the model. I'll try to angle the shoulders down a bit more than this gent has to keep the look closer to the normal Knight.


  • Arms - The front arms on the exocrine kit are the largest ams in the Tyranid army, so that is what I will use. The larger part will make up the upper arm, rather than the lower arm as it is intended. I'll try to create the look that the weapon is fused into the arm, much like others have done, so I probably won't need much of a lower arm.

Borrowed - http://taleofpainters.blogspot.com/2014/01/showcase-tyranid-exocrine.html
  • Weapons - For the big gun I'll use a bio-cannon with some extra bits to add some "umph" to it. I'll probably have to get some plasticard for the sword. I've never used plasticard so that part might be interesting...

Tyranid Colossus #3 - Imperial Knight Conversion

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Hey everyone, Chapain Sam here. I finished building the Tyranid Colossus (Imperial Knight)! This is my first significant scratch build/conversion. I've converted models plenty in the past, but nothing of this magnitude. It was certainly a learning experience. Overall, I'm happy with the outcome. The finished product is about what I thought was a realistic expectation. I didn't end up bulking up the legs after all, simply because everything I touched with green stuff looked a little odd to me afterwards. I definitely need more practice molding. I may go back and add some bulk in the future if I feel more confident. I'm excited to get painting so I can see the truly finished product! I also finished my painting my converted Barbed Hierodule so I'll get pictures up of that later this week.

Anyway, let me know what you all think!

Chaplain Sam signing off.












Horus' Heresy

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Hey Warhammer fans. Warboss Scott here with the long promised post on Horus. I've done my best to piece together a explanation of why Horus betrayed the Emperor by relating important events that guided his choice. A fair share of the content comes from excerpts from the books Horus Rising by Dan Abnett and False Gods by Graham McNeil. I seriously suggest reading them and the third book, Galaxy in Flames. In the end, I believe Horus turned against his Father to satisfy his own ambitions. If you have any comments please leave them. I'd be happy to answer any questions you may have as well. Though enough of me. Lets dive in.

The 63rd expedition fleet, commanded by The Warmaster Horus had just finished prosecuting a war along side Sanguinius and the Blood Angels and Lord Commander Eidolon leading a company of Emperor's Children against the Mega Arachnids on the World dubbed Murder (140-20) when they were contacted by the human civilization known as the Interex. The Interex had integrated the xenos Kinebrach into their culture, which according to the doctrines of the Imperium and by default the Emperor, was justified cause to make war against them. However, despite objections from many of his senior officers, Horus waited to make war against the Interex. He wanted to learn more about them first. During a conversation with two members of his Mournival, Garviel Loken and Horus Aximad, he explained why he delayed. He related to them a story about an experience he had with his father, The Emperor, early in The Great Crusade. While discussing the ancient zodiac and Horus' future role in the Crusade the Emperor gestured towards the stars and said, "make no mistake and they will be ours." This haunted the Warmaster ever since his coronation at the triumph of Ullanor. He felt the war against the false Imperium at the world known as 63-19 and the war at Murder were due to mistakes and misunderstandings. Horus did not want to make any more mistakes that would lead to needless bloodshed. Horus felt enormous pressure as Warmaster. This pressure and subsequent insecurity led to him feeling betrayed, unthanked, and abandoned by The Emperor. It was this crack in his character that the Word Bearer's First Chaplain, Erebus would exploit in order to lead him towards Heresy (Abnett, 2006).

Hostilities broke out unexpectedly between the Imperium and the Interex. In the middle of peaceful negotiations on the planet of Xenobia, the Interex unexpectedly turned upon Horus and his guard of Luna Wolves. Horus, utterly distraught and confused as to why desperately tried to persuade the Interex soldiers to stop their attack. "A mistake, Horus roared, his voice cracking with despair. This is wrong! Wrong!" In his despair Horus threw back his head, "and screamed a curse to the night sky." Then, in a whisper only captain Loken heard, he said, "Why have you tasked me with this, father? Why have you forsaken me? Why? It is too hard. It is too much. Why did you leave me to do this on my own? Horus tried once more to halt the Interex attack by demanding to speak with their leader. The only response he received was a hail of Interex arrows: arrows dangerous enough to easily pierce through Astartes plate. At this, Horus gave up trying to stop the conflict and led his warriors in a furious battle cry and charged headlong into the Interex warriors (Abnett, 2006).


It was First Chaplain Erebus who engineered the war with the Interex. During the negotiations he covertly broke into the Interex hall of devises, stole the Chaos tainted Kinebrach weapon known as the Anathame, and murdered those who stood in his way. Erebus' actions were not revealed until much later. Erebus took advantage of Horus' feelings of failure and abandonment. He gently stoked the fires of Horus' damaged ego to inflate his wounded pride and sense of loss in order to plant seeds of bitterness in his heart against The Emperor. At the conclusion of the war against the Interex, Horus and the 63rd expedition fleet, at the behest of Erebus, traveled to the planet Davin (Abnett, 2006).

Davin had been brought into compliance by the 63rd expedition some years ago. Horus placed an Imperial Army officer by the name of Eugen Temba in command of the Imperial Garrison left behind. Temba was full of bitterness towards Horus for leaving him. He had begged not to be left on Davin while the Great Crusade moved on. Horus did not listen to his pleas and charged him with maintaining Davin's compliance. After the 63rd expeditionary fleet departed, Temba led his men against noncompliant Tribespeople on Davin's Moon. During a parley, the tribespeople, in reality chaos cultists, used a sorcerous attack to twist the perceptions of Temba and his men. Ultimately, Temba's valiant military forces were reduced to undead plague zombies. Temba himself spat on his oaths of loyalty to the Imperium and swore allegiance to Nurgle, the Lord of Decay (McNeil, 2006).

When the 63rd expedition returned to Davin, the Warmaster, his mournival advisors, and many senior Imperial Army Commanders traveled to the surface to hold a council of war. With devilish skill, Erebus manipulated the proceedings of the council. He, seemingly reluctantly, told the Warmaster of Temba's betray: emphasizing his denunciation of Horus as, "the lackey of a fallen God." Erebus intentionally awoke the Warmaster's anger and pride and skillfully directed it towards Temba. "My Lord, said Erebus, I am sorry to be the bearer of such ill news, but surely this is a matter best left to those appointed beneath you.” Erebus knew his craft well. Horus responded “you would have me despatch others to avenge this stain upon my honour, Erebus? What sort of a warrior do you take me for?” Horus immediately gave the order to prepare an assault against the moon of Davin that he would personally lead. This had been Erebus' desire all along (McNeil, 2006).

On Davin's moon the assault force of Luna Wolves led by their Primarch, Horus, found Temba's flagship, Glory of Terra, crashed in the midst of a decaying swamp. As they marched through the foul mists they were attacked by the hordes of plague zombies that had once been Temba's Imperial Army regiments. Eventually, the Warmaster gained entry to the wrecked starship. He went in with poor support, no intelligence as to what terrors dwelt within, and against the advise of mournival members Garviel Loken and Tarhost Torrgadden. Once inside he was separated from the Luna Wolves (McNeil, 2006).

Although alone, he foolishly pushed onward towards where the bridge of the ship should be. "Ahead he could hear a low moaning and the shuffling of callused feet...The sensation of fear was utterly alien to Horus, but when the horrifying source of the sounds was revealed, he was suddenly seized with the conviction that perhaps his captains had been right after all. A shambling mob of rotten–fleshed famine victims appeared, their shuffling gaits carrying them forwards in a droning phalanx of corruption. A creeping sensation of hidden power pulsed from their hunger-wasted bodies and swollen bellies, and buzzing clouds of flies surrounded their cyclopean, horned heads. Sonorous doggerel spilled from bloated and split lips, though Horus could make no sense of the words. Green flesh hung from exposed bones, and although they moved with the leaden monotony of the dead things, Horus could see coiled strength in their limbs and a terrible hunger in each monster’s cataracted eyeball." Not knowing exactly what these foul apparitions were, Horus threw himself at them. "His golden sword clove into the monsters like a fiery comet, each blow hacking down a dozen or more without effort. Spatters of diseased meat caked the walls, and the air was thick with the stench of faecal matter, as each monster exploded with rotten bangs of flesh at his every blow. Filthy claws tore at Horus, but his every limb was a weapon. His elbow smashed skulls from shoulders, his knees and feet shattered spines, and his sword struck his foes down as if they were the mindless automatons in the training cages...He lost track of time, the primal brutality of the fight capturing the entirety of his attention, his sword strikes mechanical and bludgeoning...His sword chopped through a distended belly, ripping it wide open in a gush of stinking fluids, but instead of bursting open, the meat of the creature simply vanished like greasy smoke in the wind. Horus took another step forwards, but instead of meeting his foes head on with brutal ferocity, the corridor was suddenly and inexplicably empty. He looked around, and where once there had been a host of diseased creatures bent on his death, now there were only the reeking remains of hacked up corpses” (McNeil, 2006).

Horus made his way forward to the bridge of the Glory of Terra. Inside he heard a foul word hissed over and over again, Nurgh-leth. His lip, "curled in revulsion as he saw the massively swollen figure of a man standing before the captain’s throne. Little more than a heaving mass of corpulent flesh, a terrific stench of rank meat rose from his fleshy immensity.” It was the betrayer, Eugan Temba (McNeil, 2006).

"I am Temba" it said. "The so-called friend you left behind. I am Temba, the loyal follower of Horus you left to rot on this backwater world while you went on to glory.” Temba taunted Horus and accused him of abandoning him. He then tried to persuade him to join him in embracing the power of the warp and told him of Chaos. “We don’t have to be enemies, Horus,’ said Temba. You have no idea of the power of the warp, old friend. It is like nothing we ever saw before. It’s beautiful really. It is power, agreed Horus...elemental and uncontrollable and therefore not to be trusted. Elemental? Perhaps, but it is far more than that,’ said Temba. It seethes with life, with ambition and desire. You think it’s a wasteland of raging energy that you bend to your will, but you have no idea of the power that lies there: the power to dominate, to control and to rule. I have no desire for such things,’ said Horus. You lie, giggled Temba. I can see it in your eyes, old friend. Your ambition is a potent thing, Horus. Do not be afraid of it. Embrace it and we will not be enemies, we will be allies, embarking upon a course that will see us masters of the galaxy...You have to die,’ said Horus." With that, Temba chuckled and brought a strange blade to his lips and whispered, "The Warmaster Horus" (McNeil, 2006).

“Horus fought like never before, his every move to parry and defend. Eugan Temba had never been a swordsman, so where this sudden, horrifying skill came from Horus had no idea. The two men traded blows back and forth across the command deck, the bloated form of Eugan Temba moving with a speed and dexterity quite beyond anything that should have been possible for someone of such vast bulk. Indeed, Horus had the distinct impression that it was not Temba’s skill with a blade that he was up against, but the blade itself. He ducked beneath a decapitating strike and spun inside Temba’s guard, slashing his sword through his opponent’s belly, a thick gruel of infected blood and fat spilling onto the deck. The dark blade darted out and struck his shoulder guard, ripping it from his armour in a flash of purple sparks. Horus danced back from the blow as the return stroke arced towards his head. He dropped and rolled away as Temba turned his bloody, carven body back towards him. Any normal man would have died a dozen times or more, but Temba seemed untroubled by such killing wounds...Horus backed away from Temba, hearing twin cracks as the monstrously bloated traitor’s anklebones finally snapped under his weight. Horus watched as Temba dragged himself forwards unsteadily, the splintered ends of bone jutting from the bloody flesh of his ankles...He looped his own blade around the quillons of Temba’s sword and swept his arm out in a disarming move, before closing to deliver the deathblow. Instead of releasing the blade for fear of a shattered wrist, however, Temba retained his grip on the sword, its tip twisting in the air and plunging towards Horus’s shoulder. Both blades pierced flesh at the same instant, Horus’s tearing through his foe’s chest and into his heart and lungs, as Temba’s stabbed into the muscle of Horus’s shoulder where his armour had been torn away" (McNeil, 2006).

Temba was dead. Finally and truly dead. However, the sword that had pierced The Warmasters shoulder was the Kinebrach Anathame, stolen by Erebus and given to Temba. The Anathame was a horribly potent weapon. Once a name was spoken to it, it became utterly lethal to its intended victim. The slightest scratch from its dark surface was enough to infect the wounded with daemonic pathologies designed to specifically to destroy them. Not even the god-like physiology of a primarch could withstand it. Horus was swiftly dying and there was nothing any of his sons, the grief-striken Luna Wolves, could do to save him (McNeil, 2006).

On his death bed in the apothecarion of his flagship, The Vengeful Spirit, Horus regained consciousness one last time. He summoned his personal remembrancer, Petronella Vivar to his side to record his valediction. He shared with her the true feelings of his heart before he slipped back into unconsciousness. “It was too much, began Horus. I promised my father I would make no mistakes, and now we have come to this...Temba, giving him lordship over Davin. He begged me not to leave him behind, claimed it was too much for him. I should have listened, but I was too eager to be away on some fresh conquest...The responsibility lies with me. Throne! Guilliman will laugh when he hears of this: him and the Lion both. They will say that I was not fit to be Warmaster since I could not read the hearts of men...We are brothers, yes, but like all brothers we squabble and seek to outdo one another..." (McNeil, 2006).

"They were jealous, all of them. When the Emperor named me Warmaster, it was all some could do to congratulate me. Angron especially, he was a wild one, and even now I can barely keep him in check. Guilliman wasn’t much better. I could tell he thought it should have been him...Only a few of my brothers were gracious enough to bow their heads and mean it. Lorgar, Mortarion, Sanguinius, Fulgrim and Dorn – they are true brothers. I remember watching the Emperor’s Stormbird leaving Ullanor and weeping to see him go, but most of all I remember the knives I felt in my back as he went. I could hear their thoughts as clearly as though they spoke them aloud: why should I, Horus, be named Warmaster when there were others more worthy of the honor? I was not. I was simply the one who most embodied the Emperor’s need at that time" (McNeil, 2006).

"You see, for the first three decades of the Great Crusade I fought alongside the Emperor, and I alone felt the full weight of his ambition to rule the galaxy. He passed that vision to me and I carried it with me in my heart as we forged our path across the stars. It was a grand adventure we were on, system after system reunited with the Master of Mankind...but it couldn't last. Soon we were being drawn to other worlds where we discovered my brother primarchs. We had been scattered throughout the galaxy not long after our birth and, one by one, the Emperor recovered us all...As soon as I met each one, I had an immediate kinship with him, a bond that not even time or distance had broken. I won’t deny that some were harder to like than others. If you ever meet Night Haunter you’ll understand what I mean. Moody bastard, but handy in a tight spot when you need some alien empire shitting in its breeches before you attack. Angron’s not much better, mind; he’s got a temper on him like you’ve never seen. You think you know anger, I tell you now that you don’t know anything until you’ve seen Angron lose his temper. And don’t get me started on the Lion...I could see in his eyes that he thought he should have been Warmaster because his Legion was the first. Did you know he’d grown up living like an animal in the wilds, little better than a feral savage? I ask you, is that the sort of man you want as your Warmaster? No it’s not" (McNeil, 2006).

"Sanguinius. It should have been him. He has the vision and strength to carry us to victory, and the wisdom to rule once that victory is won. For all his aloof coolness, he alone has the Emperor’s soul in his blood. Each of us carries part of our father within us, whether it is his hunger for battle, his psychic talent or his determination to succeed. Sanguinius holds it all. It should have been his…I carry his ambition to rule. While the conquest of the galaxy lay before us that was enough, but now we are nearing the end. There is a Kretan proverb that says that peace is always “over there”, but that is no longer true: it is within our grasp. The job is almost done and what is left for a man of ambition when the work is over?"(McNeil, 2006)

"Petty functionaries and administrators have supplanted me. The War Council is no more and I receive my orders from the Council of Terra now. Once everything in the Imperium was geared for war and conquest, but now we are burdened with eaxectors, scribes and scriveners who demand to know the cost of everything. The Imperium is changing and I’m not sure I know how to change with it...Bureaucracy and officialdom are taking over...Red tape, administrators and clerks are replacing the heroes of the age and unless we change our ways and our direction, our greatness as an empire will soon be a footnote in the history books. Everything I have achieved will be a distant memory of former glory, lost in the mists of time like the civilisations of ancient Terra, remembered kindly for their noble past...And what of the warriors who conquered it for you?’ snarled Horus. What becomes of us? Are we to become gaolers and peacekeepers? We were bred for war and we were bred to kill. That is what we were created for, but we have become so much more than that. I am more than that...I was bred with wondrous powers encoded into my very flesh, but I did not dream myself into the man I am today; I hammered and forged myself upon the anvil of battle and conquest. All that I have achieved in the last two centuries will be given away to weak men and women who were not here to shed their blood with us in the dark places of the galaxy. Where is the justice in that? Lesser men will rule what I have conquered, but what will be my reward once the fighting is done?” (McNeil, 2006).

While Horus hovered on death's door, Erebus approached Ezekyle Abbadon and Horus Aximad, senior members of the mournival. He told them that the Davinite priests were skilled healers and that they could save The Warmaster's life. With the backing of most of the legion's senior officers, and without counseling with fellow mournival members Garviel Loken Tarik Torgaddon, Abbadon and Aximad took Horus to the Temple of the Serpent Lodge on Davin. Horus' body was sealed within a stone chamber while his soul was cast into the Warp by a dark ritual. Erebus followed his spirit in the guise of the deceased Hastur Sejanus, a mournival member whom Horus had trusted and loved dearly (McNeil, 2006).

Erebus, disguised as Hastur, guided Horus through a series of visions in the Warp. He took him to a shrine world in a grim dark future. There, Horus bore witness to the oppressive and stagnant society that would be the Imperium. He saw endless masses of pitiful wretches come to pay homage and worshipping beneath nine mighty statues that surrounded a tenth, golden statue. They were of his brothers. Rogal Dorn, Sanguinius, Roboute Guilliman, Corax, Lion El Johnson, Ferrus Mannus, Vulkan, and Jaghatai Khan all stood sentinel around a gleaming statue of the Emperor. “But why? The Emperor is no god. He spent centuries freeing humanity from the shackles of religion. This makes no sense" said Horus. "Not from where you stand in time, but this is the Imperium that will come to pass if events continue on their present course,’ said Sejanus. ‘The Emperor has the gift of foresight and he has seen this future time...No, said Horus, I won’t believe that...Yet this entire world is his temple, Sejanus said, and it is not the only one. There are more worlds like this? Hundreds, nodded Sejanus, probably even thousands...But the Emperor shamed Lorgar for behaviour such as this,’ protested Horus...That’s why he needed you. Horus turned away from Sejanus and looked up into the golden face of his father, desperate to refute the words he was hearing. At any other time, he would have struck Sejanus down for such a suggestion, but the evidence was here before him. He turned to face Sejanus. These are some of my brothers, but where are the others? Where am I?’ I do not know,’ replied Sejanus. ‘I have walked this place many times, but have never yet seen your likeness" (McNeil, 2006).

Eventually Horus was confronted by his Brother, Magnus the Red. Magnus knew of Horus' temptation and the horror his betrayal would unleash upon the Imperium. In order to try and save his brother from corruption, Magnus projected himself far into the warp. Magnus tore asunder Erebus' disguise and exposed him for the manipulator he was. He desperately explained that the future he had been shown was only one of many possible futures and begged him not to betray their father. Horus silenced both Magnus and Erebus crying out, “I can trust neither of you...I am Horus and I make my own fate. Erebus stepped towards him with his hands outstretched in supplication. You should know that I came to you at the behest of my lord and master, Lorgar. He already has knowledge of the Emperor’s quest to ascend to godhood, and has sworn himself to the powers of the warp. When the Emperor rejected Lorgar’s worship, he found other gods all too willing to accept his devotion. My primarch’s power has grown tenfold and it is but a fraction of the power that could be yours were you to pledge yourself to their cause. He lies!’ cried Magnus. Lorgar is loyal. He would never turn against the Emperor. Horus listened to Erebus’s words and knew with utter certainty that he spoke the truth. Horus, please!’ cried Magnus, his voice taking on a ghostly quality as his image began to fade. ‘You must not do this or all we have fought for will be cast to ruin forever! You cannot do this terrible thing! Is it so terrible?’ asked Erebus. It is but a small thing really. Deliver the Emperor to the gods of the warp, and unlimited power can be yours. I told you before that they have no interest in the realms of men, and that promise still holds true. The galaxy will be yours to rule over as the new Master of Mankind" (McNeil, 2006).


“Enough! roared Horus and the world was silence. ‘I have made my choice" (McNeil, 2006).



Sources:

Abnett, Dan. Horus Rising: The Seeds of Heresy Are Sown. Nottingham: Black Library, 2006. Print.

McNeill, Graham. False Gods: The Heresy Takes RootNottingham: Black Library, 2006. Print.  
 



Warhammer 40k Battle Report #8 - 1850 Tyranids vs. Imperial Fists & Adamantine Lance

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Hey everyone, Chaplain Sam here with the latest Battle Brothers Clash. Chris has become quite smitten with his Adamantine Lance list in the last few months. So to meet those Knights in combat, I brought my new big bugs to the table. My freshly painted Barbed Hierodule makes his first appearance sporting some color. And of course... the Tyranid Colossus (Imperial Knight) makes his debut!

I hope you enjoy the batrep. Comments and suggestions are welcome!


Tyranid Colossus #4 - Imperial Knight Conversion

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"The Hive Fleet seems to adapt once more. We introduced super-heavy wargear to deal with the Tyranid threat. The Imperial Knights proved to be very effective against the swarm. Particularly in formations consisting of three knights, known as Adamantine Lances. It seemed the swarm had no answer to the durability and intense firepower of the imperium's finest. The Knights won several major battles, always killing thousands of tyranid organisms without facing any considerable resistance. The invasion slowed down notably. Then, the Hive Fleet introduced a new organism. We named it simply "Tyranid Colossus". A name could be no more fitting. A knight-sized, hyper aggressive creature. Its cannon seems to fire a very intense acid, melting through super-heavy armor like nothing and its 10 feet long scything talons are capable of decompose an imperial Knight in one single strike. It's the most heavily armored we've Tyranid organism we've come across. It carries an unprecedented amount of chitin armor, and yet it is impossibly fast. We have also heard reports of this creature attacking its own kind. We assume the Hive Mind sacrificed total control over its minion in order to achieve a hyper aggressive assault-creature. The gestalt is aware of this and other Tyranid organisms keep their distance to the raging hive colossus. The Lances are failing. I fear that we will be unable to combat this threat. They are coming."

Last recorded transmission from Castellan Chris and his host of Space Marines and Imperial Knights

Fluff borrowed/adapted from: http://thetyranidhive.proboards.com/thread/46457/hive-fleet-daggoth-update-colossus?page=2


What's up everyone, Chaplain Sam here. I've pretty much wrapped up painting the Tyranid Colossus except for a few details. I haven't had an opportunity to base it yet, so my apologies for the unsightly black plastic. Overall, I'm pretty happy with the outcome. The legs are a bit skinny, but whadda-ya-gonna-do. However, I really like the way the back came out. I look forward to any thoughts or comments anyone has! I'm eager to play this bad boy in more games in the future.




As promised, here are a few pictures of my completed (and converted) Barbed Hierodule. I was pleasantly surprised with how this guy came out. It looked a little odd without paint, but with color I think it looks pretty good. I still prefer the original model, but I do really like that the head now matches the aesthetic of the rest of the army (unlike the normal head).



All comments, questions, and constructive criticism is welcome. Until next time, Chaplain Sam signing off.

Stompa Battle Report

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You know it and love it. The Ork Stompa! In my opinion few units in 40k have the potential as being as just plain fun as the Stompa. It's big, its stompy, its got da daka, and is swarming with Grotz. Squeaky and rusted gears? No problem. Just shove a Grot in there to grease it up (literally just stuff that Grot in between the offending parts). If you've been following Battlebrothers you know that I took a Stompa to the TSHFT tournament in January. Overall it performed all right. Frankly, the Stompa is probably over priced, but it is just soooo much fun and most people don't see it coming. I'll share a quick mini bat rep with you as an example. Later on, once I gain a bit more experience with it, I will do a full tactic post on it.



So my local escalation league has been dominated by a Tau Farsight Enclaves army. I beat him a couple of times at the 500 point level but since then he has been creaming everyone. Our group is fairly friendly, with plenty of new players, and its rare that someone else brings a list that is really nasty. I felt it was time to throw something at the Tau that they were not expecting and give them a deserved smashing. My list was as follows:

1500 points Great Waaagh! Detachment

HQ
Zhadsnark 'Da Rippa' (Forgeworld Biker Boss. If you don't know him look him up. Best Ork HQ)
Big Mek with Mega Force Field

Troops (Zhadsnark makes bikes troops)
Warbikes x 5
Warbikes x 6 with power klaw nob

Elites
Burna Boyz x 5 (3 were meks)

Fast Attack
Deff Kopta x 1
Deff Kopta x 2
Warbuggies x 2

Heavy Support
Lootas x 5 (3 were meks)

The entire idea is to put all the meks in the Stompa for hull point repairing, bubble wrap it with bikes to make them fearless and deny melta, and run around stomping things. When the melta was out of range I kept the bikes behind the Stompa or in cover. Once melta was deep striking in I bubble wrapped. Finally, when the bikes were close enough they shot off on their own and took out other targets. The Deffkoptas and Buggies were for claiming objectives, tying up shooting units in assault or sucking up overwatch, and generally keeping the Tau on their toes.

Tau Farsight Enclaves (I can't remember the list exactly but this is pretty close)

HQ
Commander with missiles
Ethereal

Elites
Riptide Battlesuit
Crisis Battlesuit team with Fusion Guns x 3
Crisis Battlesuit with plasma

Troops
Fire Warriors w/ Devilfish Transport
Fire Warriors w/ Devilfish Transport
Marker light Drone Squad

Heavy Support
Hammer Head Gun Ship
Hammer Head Gun Ship
Sky Ray Missile Defense Gunship

Not the meanest Tau list possible, but 5 tanks with really good cover/jink saves and a whole lot of dakka is a list that crushes most in our league.

Over all the battle plan worked brilliantly. He poured everything he had into the Stompa, mostly ignoring the bikes. By turn 3 he had it down to 1 HP, but by that point, due to Tau casualties, my ability to repair HP overtook his capacity for stripping them off. The bikes and Deffkoptas performed well. Once in range they charged Tau Firewarriors and got stuck in combat until his turn. That way he lost a round of shooting. I did the same thing with the unit of two Deffkoptas against his Riptide. I assaulted it and tied it up for a turn and he lost valuable movement and shooting. My remaining Deffkopta and the Warbuggies took pot shots at suits and tanks, forcing jinks and occasionally stripping hull points, until time to claim objectives.

The Stompa's shooting was abysmal until the last turn: the Supa-gatler ran out of ammo on the first turn.Usually it causes serious damage with its guns. It whiffed every shot for the first 4 turns, but at least forced some jinking. However, his last shot with his primary weapon exploded a Hammer Head and Sky Ray Gunship. It was awesome. The rest of the time he spent stomping on Tanks.

It was a really fun game. If the Stompa had died it would have been all over. However, it lived and proved the counter to my opponent's list. He was nearly tabled by the end of turn 5 when the game ended. However, since he had no super heavy, each three HP taken off the Stompa counted as a victory point. If I didn't have all the fast units available to claim objectives, or if he had just ignored the Stompa and shot other things or focused on claiming objectives, he would have had me. I am not sure he will make that mistake again.

Fun game over all.

Waaagh!!!!!


New Warhammer 40k Army - Test Game: Eldar vs. Adamantine Lance

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What's up 40k fans, Chaplain Sam here. After some thought and some pushing from Chris, I'm thinking it's time to start my 2015 army! Who am I kidding though, it doesn't take much to get me behind the idea of starting another army. I haven't updated my Blood Angels army to bring it in line with the new codex yet, so I've been somewhat limited to just one army. For whatever reason I haven't been eager to revisit the Son's of Sanguinius just yet, and so I've turned to new horizons! As you might have guessed from the title, the Craft World Eldar, masters of cheese, have caught my eye. I've been reading, building lists, and playing quick practice games to see what I like and what type of list I want to start working towards.



Here is a list that I've really enjoyed playing around with so far:

Farseer
5x Dire Avengers in Wave Serpent with Scatter Laser
5x Dire Avengers in Wave Serpent with Scatter Laser
5x Dire Avengers in Wave Serpent with Scatter Laser
5x Dire Avengers in Wave Serpent with Scatter Laser
Wraithknight (stock)
Wraithknight (stock)
Lynx
Skyshield Landing Pad

Nothing completely original of course. However, I think I've put my own spin on some of the more popular net list. The basic idea of the list is a light Serpent spam backed by a pair of Wraithknights and a Lynx on the skyshield landing pad with fortune (hopefully). This set up adds a lot of durability to the Lynx and still benefits from having plenty of objective secured units on the board. I'm still sorting out exactly how I'll use my remaining points. I may decide I need a few more warp charges and throw some warlocks in there, we'll see.



Chris is going to help me put the list through some test games before I decide to commit to anything.

First up - Adamantine Lance backed by two units of Centurions and not much else. To add a bit of fun and competitive spirit I thought I'd throw a poll up on the blog so y'all can vote for the list/player you think will come out on top. Personally, I think that Chris' list has the edge on mine, but a few lucky rolls on the D table can change a lot. He feels the opposite way so apparently neither of us are very confident!


Who is going to come out on top ?


So what do you think? Who do you think is going to come out on top?

I'll be using a lot of proxies because I don't yet own an Eldar army so I'll probably just write up a battle report instead of doing the usual video.

Battle Report: Eldar vs. Adamantine Lance

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Hey everyone, Chaplain Sam back with more 40k goodness. Chris and I played the Eldar vs. Adamantine Lance game that everyone voted on. The result was ... *drum roll* ... Eldar Victory!! I came in playing the slight underdog with 53% of voters picking the Ad Lance to take it. As a reminder, here are the lists we ran:

Eldar
Autarch (changed from Farseer)
5x Dire Avengers in Wave Serpent with Scatter Laser
5x Dire Avengers in Wave Serpent with Scatter Laser
5x Dire Avengers in Wave Serpent with Scatter Laser
5x Dire Avengers in Wave Serpent with Scatter Laser
Wraithknight (stock)
Wraithknight (stock)
Lynx
Skyshield Landing Pad

Imperial Knights
Librarian
3 x Centurions
5 x Scouts
3 x Centurions
Adamantine Lance



Each list had a sprinkling of upgrades here and there, but you get the idea. So how did the game go? Well, more than any game in recent memory it was a game of "who's luck is the least horrible". It was quite comical really. The game was defined by epic fails rather than glorious triumphs. At one point Chris' centurion unit failed a moral check and ran off the board. My Lynx's twin-linked big D blast scattered off an Imperial Knight. Twice. Chris failed a 7" re-roll-able charge. I failed jink saves left and right. 

We both rolled Master of Ambush. I went first and infiltrated my Dire Avengers onto objectives and in areas to prevent Chris from infiltrating his Centurions too close to my more valuable units. Chris was a bit hesitant to rush the Lynx camped out on the Skyshield Landing Pad because of the two Wraithknights standing guard. Two Wraithknights charging in have a pretty good chance of putting a Knight down.  That allowed me to flank him with my Serpents to get shots against Knights without saves. The deciding moment came when Chris only had two Knights left on the board. He didn't have enough models to contest all the objectives and desperately needed to make a 7" charge to crush the Lynx (roughly 75% chance of success with the reroll). He failed twice which basically decided the game. My following turn I finally rolled a six on the D chart removing one knight and the Wraightknights got some lucky shots that took care of the last.

Final result: Eldar 9 - Ad Lance - 1 (first blood). Ad Lance tabled.



I should mention that we also played a second test game. I ran the same Eldar list, swapping the Wraightknights for Hornets, and Chris ran his new Dropturions. The Dropturions list includes 4 units of Centurons in Fleshtearer drop pods. I've never had my ass so thoroughly kicked! I deployed the Lynx on the far left flank, alone and isolated. A juicy target. I deployed the rest of my forces to the right. The Dropturions came down all around the Lynx and quickly reduced it to a smoking wreckage, but it left half his forces completely out of the game and far too slow to make any impact. Fortunately for Chris, it turns out half a Dropturions force is plenty to table the Eldar in 4 turns. Ouch!

Chris is still working out the kinks in his list, but I foresee he will have plenty of success with it.

So the entire point of these games was for me to get some run in the Eldar list I was thinking about. What's the result? Will I be starting an Eldar army? Probably not. At least not right now. The part of the list I was really excited about was the Lynx, but I felt like I had to play so carefully with it because of how fragile it is. It didn't help that I wasn't D-slapping things nearly as frequently as odds tell me I should have. And so I continue my search for my 2015 army... Next up Space Wolves!
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